Age/Gender: 18, Male
Location: Masterdam, Netherlands
Job: Lawschool Student
I'll sue ya! I'll take all o'ya moneh! I'll sue ya, if u even look at me funneh!!!1! u bet i will :P -Weird Al Yankovic
Newgrounds Stats
Whistle Status: Deity
Exp. Points: 4,410 / 4,440
Exp. Rank #: 3,953
Voting Pow.: 6.23 votes
BBS Posts: 113 (0.24 per day)
Flash Reviews: 65
Music Reviews: 37
Trophies: 0
Stickers: 0
All Flash Reviews
65 Reviews | 9 w/ Responses
surprisingly good for it's genre, you really get the tomb exploration feeling :P
very nice graphics, good puzzles and a fitting sounddtrack on top of an awesomely done theme make this an enjoyable 10/15 minutes.
-SPOILER ALERT-
And now for the critisim part:
The note you found at the end was really well done, awesome idea. It had me wondering what kind of infernal creature could be lurking in the tombs below. The bossbattle was well done, though i'd at least expected some kind of ancient creature instead of just a big spider. Also, it would be nice if the boss had multiple stages, and not just do the same thing. I did like the little addition of you only being able to damage it at a specific point for a short time, cancelling out the brainless "fire at will" type boss.
After the boss however, i was quite dissapointed by the ending.
There was plenty of opportunity for a cool "Let's get the f*ck out of here, NOW" scene. You should definately put that in.
Also, the game was relatively short. I'd really enjoyed it if you made more areas like the first one with the swinging axes. More boobytraps in the next version!
And I think you should make more of these "bosses" besides the spider, giving you different directions to go to for some variations and facing multiple bosses at the end of each tunnel.
Finally, the inventory. It was nicely done, but it seemed a bit of a detour to open the bag with the mouse, selecting the shovel with the mouse, shoveling dirt with the mouse, reopening the bag with the mouse, putting the shovel back... well, you catch my drift. Hotkeys would be nice.
Also, more -useful- items are always a plus. It could really be a nice addition to find some keystone-translation thingey or something, and remembering you have it and need it to solve a puzzle 10 rooms later.
Overall an exellent game, congrats.
Author's Response:
Thanks for the in-depth review and ideas, I will definately bear em in mind for the sequel!!
Thanks for playing, rating and reviewing, Much appreciated!!
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"Super-Crazy-Guitair-Maniac-Deluxe much?"
Let's just be fair, it IS a cheap copy....but well done nonetheless....
not quite as addicting as SC GM Dx, but very well done.
I like the funny guitars, blow up doll, how do you come up with it xD
My major points for improving:
It lacks an announcer; maybe one that yells YEEHA or something?
The multiplier drops straight down to scratch....
This can be a really good game, you should definately put some more songs in in though...
Author's Response:
your right..and it IS .. so respect to scgm and gh and anyothers we aint mentioned! hav added some different ideas and graphics but was all just for fun. this is a first game for us and hav other ideas for future. thanks for commenting.
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what's the diffrence between s and a?
apart from me not understanding that, nice game, plain and simple, though still challenging. This proves that you do not need flashy show-off graphics and effects to make an addicting game!
Good job mate.
Author's Response:
It's a matter of how you travel across dots. A is to swing between them, continuing the direction of rotation. S will let you bounce across dots with the rotational direction changing between swinging.
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besides the fact that there was a dick waving in my face just getting bigger all the time, that song in the background is REALLY cool :D
Author's Response:
lmao
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the castle tile was in the corner, and an evil tile just spawned next to it, while the neares other evil tile was 5 spaces away.... but that single one spread and killed me without me being able to do anything...
other than that, original concept, but not enough action for my taste. But definately not a bad game :)
Author's Response:
The spawns are random, and at later levels may spread after only 1 or 2 turns. Unfortunate luck for you there.
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If you survive for too long you will die of the lag created by this, dont ask me how it lags though... :P doesn't seem to be so heavy for your pc...
And it's not the pc if any1 wonders cuz i've got and AMD Athlon (tm) 64 X2 Dual-Core processor :P (does that count as illegal advertising btw? cuz if thats the case im sorry :P)
Author's Response:
Thats why you press Q and toggle quality to low.
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...yet very funny in some absurd way...
Author's Response:
^__^
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Nice character design dude !
Respect! You just HAVE to make a game featuring at least half of this stuff :)
Kokaran/Kokatrite are SOO awesome!
Addicting backgroundmusic 2 :)
Author's Response:
If you read the stuff, I'm making a game featuring ALL of this stuff!
PAPERCHAT WORLDS!!!
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"don't get it, but the song's cool :P"
crappy flash, addicting song :)
Author's Response:
shit
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